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Question by
andersbruunrosbaek · Jul 23, 2015 at 11:43 AM ·
androidnetworkingmultiplayeriphoneunity multiplayer
Why can Android send commands via NetworkManager but iOS cannot?
So I set up a game where portable devices sends information about what is pressed to an local server running on a PC using the NetworkManager from Unity's new Multiplayer and Networking.
Both Android and iOS can establish a connection to the running game on my laptop, but only the Androids commands are recieved by the local server running on the PC.
Both Android and iOS runs the exact same C# code.
I wonder whether I need to give some iOS specific use-network-allowing specifications somewhere.. does anyone want to share some helpful knowledge in this regard?
Many thanks in advance :)
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