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How to use the Unity 5 Transparent Shader?
Hello, i want to know how to use the new Unity 5 Standard Transparent Shader. I'm doing everything like in this Video: http://unity3d.com/learn/tutorials/modules/beginner/5-pre-order-beta/standard-shader But there is no Transparency :-(
I Have
a .png Texture (Alpha from Grayscale & Alpha Transparency CHECKED).
A Material with the Standard Shader and Transparent Checked.
The Texture assigned to the Albedo Main Map.
No other Maps like Normal Map, Metallic and so on.
a Plane assigned with Material above.
When i'm scaling the Alpha in the Color Picker, nothing happens! I just want to use an PNG Texture on a Plane with Transparency, thats all! it works with the older Shaders like Mobile/Transparency/Vertex Color.
I Hope you Guys can help me!
Answer by habsi70 · Apr 01, 2015 at 04:51 PM
You have to set rendering mode to Transparent. It is in the first Dropdown, the default Mode is opaque.
Edit: Is this what you mean by Transparecy is checked? I have a Texture on my default Material, when i change the alpha of the color, the material gets transparent.
Yes, thats what i meant! But when i do that, nothing happens. Did you create a $$anonymous$$aterial, Assets->$$anonymous$$aterial. ?
Yes, I did, but I see that I had a script on my Object, which manipulated my $$anonymous$$aterials. But I got it working with a new material and setting the mode to Fade. Now I can set the alpha and fade it in and out. Hope it works for you :)
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