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Audio: Pitch Changes When I Zoom In - Why?
Hello,
I have an object that plays a sound over and over again (audio source) but when I zoom into the object in game play fast, the pitch changes until I stop zooming in/out.
Example: Object is far away - I can faintly hear it. I go to zoom in, and whilst I'm zooming in, the pitch goes higher, until I stop zooming, the pitch goes back to normal.
Example 2: If I dramatically zoom in and out continuously (scroll wheel) - the pitch keeps bending - zoom out, the pitch goes negative ... zoom in, the pitch goes positive.
What is causing this? I assume its a setting in the Audio Source?
Thanks.
EDIT: Forgot to mention that the volume gets louder when I zoom in - which is suppose to happen
Answer by oliver-jones · Jan 28, 2011 at 07:54 PM
Just figured it out - need to bring the doppler level down to zero.
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