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Question by Grimkick · Mar 23, 2017 at 11:39 AM · movementscorecoordinatescheckingcoordinate

Check Coordinate if its increasing by value over time

I try to make a score that is related to the distance my Character is moving. Its made in 2D. My Character ist moving at a constant speed and i want do add 1 to score the every time my Character moves 1 one the x coordinate forward(to the right). So far i only got a little bit of code where the score gets +1 on every FixedUpdate and that works but its not what i try do to. I thought on something with comparing transform.position but im not sure how to do that.

     public Text scoreText;
     public Vector3 position;
 
     void Start()
     {
         score = 0;
     }

     void FixedUpdate()
         {
             if (isRunning)
             {
                 Debug.Log("X-Coordinate = " + transform.position.x.ToString());
                 scoreText.text = score++.ToString();
             }
         }


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Answer by Hellium · Mar 23, 2017 at 11:40 AM

This is how I would do it :

 public Text scoreText;
 public Vector3 position;
 private int xPosition ;
 
 void Start()
 {
     score = 0;
     xPosition = Mathf.FloorToInt( transform.position.x ) ;
 }
 void FixedUpdate()
 {
     if (isRunning)
     {
         int x = Mathf.FloorToInt( transform.position.x ) ;
         if( x > xPosition )
         {
             xPosition = x ;
             scoreText.text = score++.ToString();            
         }
         Debug.Log("X-Coordinate = " + transform.position.x.ToString());
     }
 }
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avatar image Grimkick · Mar 23, 2017 at 03:13 PM 0
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Thats works realy good except for one thing, I watched at the Score and the Transform Component and its not 100% accurat but that is fine. So thanks for helping me.

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