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Build failed with errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer
Hello all! I am trying to build a Unity project for MacOS, and am continually getting this error. However, when I build the project as a developer build with Autocorrect Profiler, Script Debugging, and Scripts Only all checked, the project builds. I've seen a similar issue posted on threads here from the past few months, but none of the fixes have worked for this specific issue.
More details: I'm using an educational license of 2017.3.0f3, working on a collaborative project (everyone working is having this issue) and have no other version of unity installed on my computer.
I'm feeling pretty stumped at this point and would hugely appreciate any ideas!
Here's the full error:
UnityEditor.BuildPlayerWindow+BuildMethodException: 5 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0020e] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:181
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00065] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:88
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