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How do I fully set a rigidbody to rest ?
Hello,
For pooling purposes, I disable a gameobject and then re-enable it when I need it again. Thing is, rigidbody keeps the velocity values in memory.
My questions are :
- Is that the normal behaviour of a disabled rigid body ? (I can't find anything in the documentation)
- Is resetting velocity and angular velocity enough to have a resting rigidbody ?
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