How to implement dart game?
I tried to implement dart game, Now my thought is have 1 collider on the tip, when the tip touches the the board, I set the rigibody Kinematic to false, so it will stop,
One problem is when the dart hit the board at >90 angles, it will stick on the board too. I also want the dart can hit other objects such as human, so I cannnot use the angle between board forward vectors and darts forward vectors. If I use the mesh face vectors, I guess there will be much calculation? Anyone has a good solution?
Your answer
Follow this Question
Related Questions
How to add a MeshCollider to a plane that has been modified with a shader displacement map 1 Answer
How to create trees with working mesh colliders ? 0 Answers
Why are my Physics.RayCast not showing the collsion with the Ground? 0 Answers
How to make solid trees? 1 Answer
Concave Mesh Collider allows intersection with the side of shared triangles 0 Answers