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This question was closed Apr 25, 2018 at 10:47 AM by tormentoarmagedoom for the following reason:

The question is answered, right answer was accepted

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Question by $$anonymous$$ · Apr 23, 2018 at 03:50 PM · c#inspectorinitialization

Initialize a field with a value from a component?

Hi there!

I have a GameObject which is an InputField. It has a Text component which has a "text" value.

Right now I am initializing a GameObject field:

 public GameObject message;

And drag&drop the InputField into that field in the Inspector. In order to read and write that text value I need to write

 message.GetComponent<Text>().text = "something";

every time.

Is there any way to maybe initialize something like that?

 public GameObject.GetComponent<Text>().text message;

So that I could address the text simply by

 message = "something";

Thank You.

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Answer by Hellium · Apr 23, 2018 at 03:57 PM

Simply declare your message variable as follow:

 public Text message;

Drag & drop the GameObject holding the Text component in the inspector, and you will be able to edit the value like this:

 message.text = "something";
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avatar image $$anonymous$$ · Apr 23, 2018 at 04:07 PM 0
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It worked! Thanks a lot!

But - just in case - is it possible to shorten it even more so that I could use just "message" ins$$anonymous$$d of "message.text"?

avatar image tormentoarmagedoom $$anonymous$$ · Apr 23, 2018 at 04:12 PM 1
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Components can be variables, properties not.

".text" is a property of the component Text.

So.. nope :D

avatar image Hellium $$anonymous$$ · Apr 23, 2018 at 05:14 PM 1
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Unfortunately, you can't just declare a string and make the content of your Text change when you modify the string. It's because string is a value type, not a reference type.


You can create a C# property (getter / setter) if you don't want to bother with typing message.text each time:

 public Text message;

 public string $$anonymous$$essageContent
 {
     get { return message.text ; }
     set { message.text = value ; }
 }

 // Elsewhere in your code:
 $$anonymous$$essageContent = "hello world"; // the setter will be called and the `Text` component will be modified
avatar image $$anonymous$$ Hellium · Apr 23, 2018 at 05:21 PM 0
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Oh wow! Thanks a lot!

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