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Using MRT HolographicButton results in "Animator is not playing an AnimatorController"
I am trying to make a button work for a HoloLens-Application. I imported the MRT into Unity. Then, in assets I searched for the HolographicButton and dragged it into my hierarchy. The Button is there, but everytime I hover above it or click it, using the HoloLens connected to Unity in play mode, following warning gets thrown:
Animator is not playing an AnimatorController UnityEngine.Animator:SetInteger(String, Int32) HoloToolkit.Unity.Buttons.CompoundButtonAnim:StateChange(ButtonStateEnum) (at Assets/HoloToolkit/UX/Scripts/Buttons/CompoundButtonAnim.cs:60) HoloToolkit.Unity.Buttons.Button:OnStateChange(ButtonStateEnum) (at Assets/HoloToolkit/UX/Scripts/Buttons/Button.cs:448) HoloToolkit.Unity.Buttons.Button:OnDisable() (at Assets/HoloToolkit/UX/Scripts/Buttons/Button.cs:431)
What am I doing wrong? Is it wrong to just drag the Button into my hierarchy, do i have to make any further configurations?