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Question by Wandersoul · Jun 12, 2017 at 10:52 PM · 3draycastingspherecastdistance check

Spherecast. Want to determine how close to the center of the sphere the collision occurred.

I wanted to have player click towards and object and being able to detect the object and determine how close in a 2 dimensional sense the click had been to the actual object being clicked at. I'm able to use a SphereCast call to determine if the player was 'close' to the target within a given 3d radius, but have not been able to figure out how to determine just how far from that center point the collision was. I don't know if the player was spot on with their click or if they were on the outer edges of the sphere.

Is there a way to determine this information?

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avatar image hexagonius · Jun 13, 2017 at 10:43 AM 0
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If the camera looks straight along an axis, you can just zero out that axis on the distance vector and get it's magnitude.

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