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Question by kthom55 · Feb 18, 2015 at 06:32 AM · navmeshnavmeshagentnavigation

NavMeshAgents all stop at once

For a game I'm making, I have a series of NavMeshAgents on a generated map that uses 8x8 tiles. To keep navigation simple, I have the NavMeshAgents use the transform positions of the tiles as destinations, rather than random positions that might or might not have a path between the agent's current position.

None of the scripts attached to the objects with a NavMeshAgent affects another NavMeshAgent object. Despite this, sometimes all the NavMeshAgents will hang, and none of them will move. With a bit of prodding in the editor on an agent to get it to move again, they all start moving again.

Does anyone know what might be causing this?

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avatar image psilord · May 06, 2015 at 06:23 AM 0
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I've run into this too. It is infuriating! It often happens when carving a nav mesh, but sometimes it just happens all by itself when changing destinations of an agent.

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