Variable FPS in editor, Perfect in build
This is an issue that just cropped up today. Haven't updated at all between now and the last time I booted up Unity (yesterday). When testing the game in the editor, in a simple 2d scene with 4 sprites it runs as low as 30 fps. Then, randomly, it will shoot up to 70 fps. Eventually, it'll go back to 30, and the cycle continues. This occurs even if nothing is occurring in the game. I've heard there's a bug pertaining to this kind of thing, but it seems odd for it to just now start happening.
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