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Question by TheIrrlicht · Apr 22, 2018 at 05:41 AM · arrayprogrammingenumstructtower-defense

Listing multiple objects

There are multiple prefabs that i need to put in a "list" which i can choose from ingame. I was trying it with enums, structs and arrays but i cant really wrap my head around it..

The Unit Factory should have a Unit selected that it produces and the amount that it's producing should go to the UnitManager so it can store the specific Unit. But I don't know how or in what kind of Datatype i should store that value!

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Answer by Kudorado · Apr 22, 2018 at 12:04 PM

Trying store prefabs just like: public List<GameObject> lists;

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Answer by TheIrrlicht · Apr 22, 2018 at 06:53 PM

Right now i'm using a 2D array like this:

  • [ Unit1 ] [ Unit2 ]...

  • [ Amount ]...

But it's kind of a hassle to refer to the units as just numbers in the inspector.. also i can't find a way to see what values are in the array directly! I would like to have an enumerator but also the amount stored in one, if that's possible!

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