Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by thegrimcreeperzzzzz · May 16, 2021 at 01:06 AM · beginnertagtagswaypointboardgame

How to move a gameobject when it lands on a tag, to another tag?

So im making a snakes and ladders game using waypoints, and i have assigned tags to the waypoints that are located on a snake/ladder square. However i cant figure or find out how to move the characters to the top of the ladder or bottom of the snake. I heard i can use CompareTag, but i think my main issue is figuring out ALL the code i need and where to place it for it to work.

Here is my code for the movement, i have another code for GameControl and Dice that i can post if its needed:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Movement : MonoBehaviour {

 public Transform[] waypoints;

 [SerializeField]
 private float moveSpeed = 1f;

 [HideInInspector]
 public int waypointIndex = 0;

 public bool moveAllowed = false;

 private void Start () {
     transform.position = waypoints[waypointIndex].transform.position;
 }

 private void Update () {
     if (moveAllowed)
         Move();
 }

 private void Move()
 {
     if(waypointIndex <= waypoints.Length - 1)
     {
         transform.position = Vector2.MoveTowards(transform.position,
         waypoints[waypointIndex].transform.position,
         moveSpeed * Time.deltaTime);

         if (transform.position == waypoints[waypointIndex].transform.position)
         {
             waypointIndex += 1;
         }
     }
 }

}

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image logicandchaos · May 16, 2021 at 01:51 AM 1
Share

Write out everything you want to do, in steps in correct order then you will know what you need where. Often when describing the problem like that the answer becomes obvious.

avatar image ben-rasooli · May 16, 2021 at 12:46 PM 1
Share

I can't write the code, but you need to put the code in MonoBehaviour.OnTriggerEnter()

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

133 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do you move a character to another waypoint after landing on a specific waypoint 1 Answer

I need help with Follow AI (C#) 0 Answers

Did any one got and issue with finding tag in 5.5.1 or later 0 Answers

How do I check in user-defined tags using subversion? 1 Answer

Accessing all GameObjects with a certain tag 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges