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Question by TechnoWings · Jul 25, 2016 at 09:03 PM · c#scripting problembuttonsuser interface

How would i modify my current script to remove these UI buttons without killing my pause menu?

I'm using this script for c# and i cant get rid of the buttons in the top left corner without breaking my pause menu.

SCRIPT:

 public class PauseGame : MonoBehaviour {
     public Transform canvas;
     public Transform player;
     public CursorLockMode wantedMode;
 
     void Start()
     {
         Cursor.lockState = CursorLockMode.Locked;
         wantedMode = CursorLockMode.Locked;
     }
 
     // Update is called once per frame
     void Update () {
         if (Input.GetKeyDown(KeyCode.Escape))
         {
             Pause();
         }
     }
 
     public void Pause()
     {
         if (canvas.gameObject.activeInHierarchy == false)
         {
             canvas.gameObject.SetActive(true);
             Time.timeScale = 0;
             player.GetComponent<camMouseLook>().enabled = false;
             wantedMode = CursorLockMode.None;
         }
         else
         {
             canvas.gameObject.SetActive(false);
             Time.timeScale = 1;
             player.GetComponent<camMouseLook>().enabled = true;
             wantedMode = CursorLockMode.Locked;
         }
     }
 
     void SetCursorState()
     {
         Cursor.lockState = wantedMode;
         // Hide cursor when locking
         Cursor.visible = (CursorLockMode.Locked != wantedMode);
     }
 
     void OnGUI()
     {
         // Release cursor on escape keypress
         if (Input.GetKeyDown(KeyCode.Escape))
             Cursor.lockState = wantedMode = CursorLockMode.None;
 
         switch (Cursor.lockState)
         {
             case CursorLockMode.None:
                 if (GUILayout.Button(""))
                     wantedMode = CursorLockMode.Locked;
                 if (GUILayout.Button(""))
                     wantedMode = CursorLockMode.Confined;
                 break;
             case CursorLockMode.Confined:
                 if (GUILayout.Button(""))
                     wantedMode = CursorLockMode.Locked;
                 if (GUILayout.Button(""))
                     wantedMode = CursorLockMode.None;
                 break;
             case CursorLockMode.Locked:
                 if (GUILayout.Button(""))
                     wantedMode = CursorLockMode.None;
                 if (GUILayout.Button(""))
                     wantedMode = CursorLockMode.Confined;
                 break;
         }
 
         SetCursorState();
     }

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Best Answer

Answer by Rodogs · Jul 26, 2016 at 07:44 AM

Deleting the whole switch should fix it.

 switch (Cursor.lockState)
      {
          case CursorLockMode.None:
              if (GUILayout.Button(""))
                  wantedMode = CursorLockMode.Locked;
              if (GUILayout.Button(""))
                  wantedMode = CursorLockMode.Confined;
              break;
          case CursorLockMode.Confined:
              if (GUILayout.Button(""))
                  wantedMode = CursorLockMode.Locked;
              if (GUILayout.Button(""))
                  wantedMode = CursorLockMode.None;
              break;
          case CursorLockMode.Locked:
              if (GUILayout.Button(""))
                  wantedMode = CursorLockMode.None;
              if (GUILayout.Button(""))
                  wantedMode = CursorLockMode.Confined;
              break;
      }
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avatar image TechnoWings · Jul 26, 2016 at 02:59 PM 0
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Thank you. That was exactly what I needed.

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