Initiate object along GameObject path
As you probarly already read by the title, I need to have a prefab placed around a path of gameobjects for a tank track.
I have already tried initiate with lerp, but that didn't really help me out.
Below is all the code, inspector values and more information:
DrawLineBO:
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class DrawLineBO : MonoBehaviour
 {
     public GameObject[] Points;
 
     // Start is called before the first frame update
     void Start()
     {
 
     }
 
     // Update is called once per frame
     void Update()
     {
         
     }
 
     void OnDrawGizmos()
     {
         Gizmos.DrawLine(Points[0].transform.position, Points[1].transform.position);
         Gizmos.DrawLine(Points[1].transform.position, Points[2].transform.position);
         Gizmos.DrawLine(Points[2].transform.position, Points[3].transform.position);
         Gizmos.DrawLine(Points[3].transform.position, Points[4].transform.position);
         Gizmos.DrawLine(Points[4].transform.position, Points[5].transform.position);
         Gizmos.DrawLine(Points[5].transform.position, Points[0].transform.position);
         //Gizmos.DrawLine(Points[6].transform.position, Points[7].transform.position);
     }
 }
 
               Inspector values:

The script is attached to a Gameobject under the Tank gameobject.
The Gameobjects are placed underneath the parent gameobject (the gameobject the script is attached to)
The scene/project is 3D, just the default 3D Template
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