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Question by DrSpritz · May 09, 2017 at 08:26 AM · androidnetworkingandroid buildruninbackground

All network activity stop when app refocused

Hi! I made simple android game with unity networking HLAPI and i have troubles with network activity in my game when it refocusing. All network events doesn't work, but i do not have disconnect.

What can be the problem and what network settings should I pay attention to? I use Unity 5.6.0f3.

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Answer by Icyteck01 · May 09, 2017 at 08:48 AM

Maybe set the build to run in background.

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avatar image Icyteck01 · May 09, 2017 at 08:52 AM 0
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I think you should dc your app and re-connect when the app is not in background ijs.

avatar image DrSpritz · May 09, 2017 at 09:32 AM 0
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Run in background does not working on Android build =(

avatar image Icyteck01 DrSpritz · May 09, 2017 at 10:33 AM 0
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Then just reconnect your app on focus

avatar image DrSpritz Icyteck01 · May 09, 2017 at 11:19 AM 0
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I use Network$$anonymous$$anager and HLAPI, i may call only StartClient() and StopClient() and if i use this it will be new connection, but i need to restore old connection with all objects wich was spawned from this player authority. Is it normal behaviour of the Unity network to work without calling OnDisconnect()? At 5.4 such problems were not, all messages became in the queue and processed after focus the game, at 5.6 - nothing happens.

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