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Network Movement Sync Very jumpy.
I'm getting massive movement jitter on my network transform. The rotation is smooth af, yet the movement itself makes these sort of jumps by 10 to 15 units of distance (by eyeball mesure). I'm using ridgidbody movement, my NetworkTransform is set to Ridgidbody3D, and I'm using the standard settings on all the interpolation options, save the rotation, which is at 10.
every instance? just player or the others? is there code messing with those values?
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