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Question by blabberbytes · Apr 20, 2018 at 06:37 PM · rotationrotate objectcamera-look

Rotate object based on FPSCamera

Im building this game that requires the rotation of an object relative to the camera in 3D space. Essentially, i have an object that is the child of an FPS camera which needs to be rotate in front of the camera acting as a third person character. I'm not interested in using mouseX or Mouse y to do this as I'm developing for VR. Help is greatly appreciated!

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avatar image TreyH · Apr 20, 2018 at 06:43 PM 0
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What have you tried so far? I imagine you've already realized that any rotations onto the object will be relative to the camera's 3 axes and not the scene's.


Which VR / controls are you using?

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Answer by blabberbytes · May 04, 2018 at 06:05 PM

I'm programming beginner and someone was helping me and this is what we came up with but it's not working:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class HeadMotion : MonoBehaviour {
 
     public GameObject headRotationRoot;
     public Quaternion rotationFromTheHead;
     public Transform tempTransform;
 
     void Start () {
 
     }
 
     // Update is called once per frame
     void Update () {
 
         tempTransform = headRotationRoot.transform;
         tempTransform.localRotation = headRotationRoot.transform.localRotation;
         transform.localRotation = tempTransform.localRotation;
 
         Debug.Log ("headRotationRoot: " + headRotationRoot.transform.localRotation.x );
         Debug.Log ("tempTransform: " + tempTransform.localRotation.x );
         Debug.Log ("transform: " + transform.rotation.x);
 
     }
 }

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