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Question by GreatCorn · Aug 07, 2018 at 05:24 AM · rotationtransformplayereuleranglesy axis

eulerAngles.y always returns 179.9999

I am trying to get a transform's rotation around its y axis, however both eulerAngles and localEulerAngles seem to always return 179.9999, though the transform is rotating. The code is in C#, void Update () and it's simply

eulerYRotation = GameObject.FindWithTag("Player").transform.eulerAngles.y;

WHY?

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Answer by basit_mangat · Aug 07, 2018 at 06:31 AM

Try to use quaternion instead of euler angles

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