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Question by BankShotZombies · Apr 19, 2018 at 11:36 PM · javascriptshootinggunreload

Help with reloading gun.

I need help with reloading my pistol. The problem I'm having is that on one time when the clip runs out, it runs fine. But then when I have to reload again the next time, it won't wait to do it, it will reload instantly. Sorry if this question has already been answered. Thanks for the help.

pragma strict

var clip : int = 6; var ammo : int = 42; var pistol : GameObject;

 function Update () {
     if (Input.GetMouseButtonDown(0) && pistol.activeSelf && clip >= 1) {
         clip -= 1;
     }
     if (clip == 0) {
         Wait();
     }
     if (ammo < 0) {
         ammo = 0;
     }
 }
 
 function Wait () {
     yield WaitForSeconds (3);
     if (clip == 0 && ammo != 0) {
     clip += 6;
     ammo -= 6;
     }
 }
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avatar image mastertea · Apr 20, 2018 at 12:22 AM 0
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You're calling wait function multiple times when clip equals 0

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Answer by Serinx · Apr 20, 2018 at 03:57 AM

You should prevent the coroutine from running multiple times using a boolean. Try this:

     private bool isReloading = false; 
     
  function Update () {
      if (Input.GetMouseButtonDown(0) && pistol.activeSelf && clip >= 1) {
          clip -= 1;
      }
      if (clip == 0 && !isReloading) {
          Wait();
      }
      if (ammo < 0) {
          ammo = 0;
      }
  }
  
  function Wait () {
      isReloading = true;
      yield WaitForSeconds (3);
      if (clip == 0 && ammo != 0) {
      clip += 6;
      ammo -= 6;
      isReloading = false;
      }
  }

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avatar image BankShotZombies · Apr 20, 2018 at 03:30 PM 0
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Thank you so much! This is exactly what I needed.

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