Lighting Issues - Correct in editor, incorrect in game
Using Unity 5.6.3p1 (not latest version) and VRChat SDK 2018.02.28.21.21 (latest version). When working in the editor, my lighting appears as normal; groups that are meant to be lit by specific lights are all lit correctly (link:picture). Running the game via the VRChat SDK (essentially compiling a build and running it through the VRChat client), all of the objects in the group "Interior Downstairs Assets" are tinted brown (link:picture).
I've tried reorganising entire groups, fiddling with material/shader combinations and messing with the position of the lights/assets in the hierarchy.
Your answer
Follow this Question
Related Questions
Disable all lighting? 0 Answers
Unity lighting turning off when baked, Unity lighting clarification 1 Answer
How to fix lighting on spheres made in Blender? 1 Answer
Environment Lights 0 Answers
Lighting problem 0 Answers