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Rotating a transform with child rigidbodies
Hey guys, i've been fighing with this for a whole day, but i can't get to any solution. I'm trying to rotate an object with transform.RotateAround
. This object has 3 children - non-kinematic rigidbodies. Once i rotate the parent, i'm getting a massive lag. The profiler says this:
What does this actually means? None of these objects have "static" flag set. Any idea what's going on here?
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