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How i do a clicker with moving objects?
Hi! My problem is i do right now clicker where objects moving and when you click it you get a point. I tried 2 difrent code but they don't work. Help me please. Here the code:
public class click : MonoBehaviour//first
{
public int score;
void Update()
{
if (Input.GetMouseButtonDown(0))
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit))
{
score++;
}
}
}
}
2
public class click : MonoBehaviour//second
{
public int score;
void onClick()//event trigger is using
{
score++;
}
}
When you click the object you don’t get the poin.
And what are the results of your investigations?
Do you get any runtime error in the console?
Where have you attached this script?
Do the objects you want to click have colliders? A raycast can't detect objects without colliders...
Is the
Update
function called?Is the
if (Input.GetMouseButtonDown(0))
evaluated to true?Have you debugged the ray to see where it's going?
Is the raycast hitting something? If so which object?
Is the score incrementing in the inspector?
I should not have to ask all those questions... This is ssome investigations you should have done yourself before asking for help.
Thank you for showing me that i am not alone with this feeling..
Answer by Hazsha · Dec 08, 2021 at 10:29 AM
First script is correct!!! 1. you need to attack collider to moving game object 2. Don't use RaycastHit inside update. just make them as variable outside of the Update();
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