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Unity IAP on Gameroom with Facebook Payments Lite
Currently we are busy to implement the Unity IAP with Gameroom. We already have it successfully running for some time now on Android and iOS.
But for gameroom it does not seem to work somehow, not in de editor and not on Gameroom.
In our game we call the method UnityPurchasing.Initialize() and we receive the callback OnInitialized(IStoreController controller, IExtensionProvider extensions). But all the products have the price of $0.01.
If I use FB.API("app/products", HttpMethod.GET, Callback) I get all the products with the correct data returned.
So what could cause the issue that the Unity IAP is only returning products with $0.01 ??
Hi @jochin. I am facing same problem did you get any solution? Also i am bit confused about how to configure the product details on facebook gameroom console.
Hi Hiten2012, I couldn't get it working with the Unity IAP. I used the API from facebook ins$$anonymous$$d, you can find the description here: https://developers.facebook.com/docs/games_payments/payments_lite
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