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Question by massimoatcatnicdotit · May 21, 2015 at 03:50 PM · editortransformbonesbonerigged

Move armature bones in scene Hierarchy

I have imported a rigged character model and I have added the model to the scene. I can see the armature and I asked myself if I can move the bones around to modify the character's pose directly in the scene. I've tried but.. no success.

Is it possible to do that even using scripting? How?

Thanks!

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Answer by exvalid · Feb 19, 2018 at 09:13 AM

It is First you have to Find the bone u want to move using Gameobject Object ;

Object = Gameobject Find ("name here") ;

good idea to find the character then locate the bone if u have many items with same bone names.

then u need to use code

Gameobject Bone ;

Bone = Object.transform.find ("bone1/bone2/bone3/bone_I_want").gameobject ;

Then use code to move it

Bone.transform.LocalEularangles = new Vector ( X ,Y , X ) ;

For above Xyz is where you link you mouse or button imputs ok. trying one axis at a time till u find the correct movement u want, its not click and drag but it will get your parts moving via controls if u add controls in that is.

GL sorry if i misstypes some code i wrote it quick check capitals n such.

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