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Question by DFiable · Jul 28, 2011 at 11:03 AM · scorerespawnreset

Re-setting the score after respawning in the same scene?

This is my respawn script.

 var playerPrefab: GameObject; // drag the player prefab here
 
 function RespawnPlayer() {
   Instantiate(playerPrefab, transform.position, transform.rotation);    
 }

This is my score script. I call Add Points from a script on the player gameObject.

 var r : float = 1;
 var g : float = 0;
 var b : float = 0;
 var a : float = 1;
 
 static var Score : int = 0;
 
 function Start() {
      Score+=100;
      guiText.text = "Score: "+Score;

      // Change the material to display green text.
      var color : Color = Color (r, g, b, a);
      guiText.material.color = color;
 }
 
 function AddPoints() {
     Score+=100;
     guiText.text = "Score: "+Score;
 } 
 
 function Awake() {
     Score = 0;
 }


This script adds 100 points every time the player hits a trigger gameObject and the player respawns when he doesn't hit the trigger gameObject. My question is how do I re-set the score after the player respawns? I tried making the GUIText(w/ the above script attached) a child of my player(who respawns) but this didn't work. The Awake() function seems to only work on scene reloads but I'm not reloading a scene I'm just respawning at earlier point in the game and I want the score to reflect that point in time. Any suggestions? Thanx

PS I have no idea why this doesn't format correctly. I pressed the "101 010" button. Sorry about that.

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Answer by Dreeka · Jul 28, 2011 at 12:14 PM

Put the Score = 0 to the respawn sentence, like this:

 function RespawnPlayer() 
 {
   Instantiate(playerPrefab, transform.position, transform.rotation);    
   playerPrefab.scriptName.Score = 0;
 }
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avatar image DFiable · Jul 28, 2011 at 06:44 PM 0
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This is not working. I'm gettinging compile errors. I tried this, but its not working either. var playerPrefab: GameObject; // drag the player prefab here

function RespawnPlayer(){ Instantiate(playerPrefab, transform.position, transform.rotation); gameObject.Find("GUISideScore").Send$$anonymous$$essage("Awake"); Score = 0;

} If you have any other suggestions I'd appreciate it. thanx

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