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Question by sara_conagher · Apr 18, 2018 at 08:31 PM · shadershader programmingstandard-assetsstandard assetsstandard

Modified Standard Shader doesn't work on new material.

I have a problem with a Standard Shader I modified to fit a certain use case. When using the material it was tested on, everything works fine, but as soon as I try to use it with a new material it just... doesn't work as it supposed to - it seemingly reverts back to it's original state, although my code changes are still there. I'm seriously confused as to what is actually going on. I tried on different objects and a completely fresh project - the same behavior. Did anyone encounter this? Did I miss any step and a solution this is simple? I'm honestly out of ideas.
I've put the modified version of the shader here: github repository

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Answer by sara_conagher · May 01, 2018 at 08:59 PM

https://fogbugz.unity3d.com/default.asp?1028194_hmmmgsf2stcfsnh3

Here is the answer for the question I asked.

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