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This question was closed Nov 07, 2016 at 12:39 PM by Okey92 for the following reason:

No response

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Question by Okey92 · Oct 13, 2016 at 03:49 PM · physicsprogrammingwheelcollider

Unity WheelCollider restore state

In my project I must add car state restoring in lap, after reaching e.g. checkpoint. So I need to restore car position, forces, etc. but is it even possible? There is rpm in wheelCollider which cannot be modified. In my test:

  1. Car accelerates.

  2. Through first checkpoint - save state (car position, velocity, rotation and data which depends of project).

  3. Through second checkpoint - restore state. Saved time and velocity between second and first.

  4. Through second checkpoint again - time and velocity is not the same(velocity increased) - difference is about 0.5s (in ~7s between).

What should be stored also? motor torque is calculated dynamically.

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Answer by Okey92 · Oct 18, 2016 at 04:32 PM

I need answer very much, so more precisely: Is there any way to set rpm value? I know it can be done by torque manipulation, but I need do this in single frame - so in next frame there will be rpm in target value..

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