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Question by
Lathliss · Nov 18, 2021 at 11:58 PM ·
inputbugcontroller
PS5 Dualsense triggers register as all buttons
Using the Input System Package, I'm having an issue where the triggers seem to register as different button events based on their analog position. This results in a full pull of the trigger registering as half of the gamepad buttons in succession. Specifically, the left trigger counts as itself, the d-pad, and the face buttons. The right trigger counts as itself, the stick presses, and the shoulder buttons.
Its also worth noting that I tested this using both DS4Windows and Steam, and got the same results.
I think this is probably a Unity bug, since full Dualsense support isn't out yet, but is there any workaround in the meantime?
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