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Text Material overlay not supporting Masks
After googling the issue to death, here I am :)
I am making a Scrollable menu and every menu slot has a text mesh pro element
I am using the TMP_SDF_OVERLAY_SHADER material to make sure the text is overlay and does not get hidden by scene elements.
PROBLEM IS : -> Applying a Mask to limit the amount of menu slots visible (for scrolling) makes all the text disappear(even text in scrollview). If i use a non-overlay material, it's all working fine.
is there any solution to activate Mask support for that kind of shader?
Thanks a lot !
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