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Question by acclogin71 · Jul 29, 2018 at 04:24 AM · script.dropdownlabel

scripting with dropdown menu label

I want to do something like

     if(*selected text in a dropdown menu* = "temperature")
     {
            callfunction()
     }

how do I call text from dropdown menu ? thanks in advance.

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Answer by UnityCoach · Jul 29, 2018 at 08:30 AM

If you use a dropdown ui (Create/UI/Dropdown), you can add text for every option. Then you can add a listener to the OnValueChanged event, that method is meant to take in an integer.

 public void method DDValueChangedHandler (int selection)
 {
     switch (selection)
     {
         case 1 :
             CallMethod();
             break;
     }
 }
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avatar image UnityCoach · Jul 29, 2018 at 08:35 AM 0
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and if you really want to query the option label, you can always use :

 dropdown.options[selection].text
avatar image acclogin71 UnityCoach · Jul 29, 2018 at 10:39 AM 0
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hi thanks for your time. but I dont get it. please be more simple. I'm a newbie to unity and progra$$anonymous$$g in general.

avatar image Cynikal ♦ acclogin71 · Jul 29, 2018 at 10:48 AM 0
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Unity Answers is not the place to $$anonymous$$ch you how to program. @UnityCoach provided you with a good answer. Please look up other resources on program$$anonymous$$g in C#, and with Unity.

I am going to set @UnityCoach answer as correct.

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Answer by unity_5FqH0gfyPcnrBw · Dec 05, 2020 at 06:20 AM

For those having trouble with TMP Drop down Menus.

     using TMPro;
     
     public class NewDropMenu : MonoBehaviour
     { 
         public void  DDValueChangedHandler()
         {
             int selection;
             selection = gameObject.GetComponent<TMP_Dropdown>().value;
             switch (selection)
             {
                 case 0:
                     Method();
                     break;
                 case 1:
                     AnotherMethod();
                     break;
             }
         }
     }





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