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Question by TH_Unity · Sep 02, 2015 at 09:33 AM · editorscript.importassetselection

Import Unity package / Asset by script with selection

I want to import a unitypackage or asset inside the project via code. Not the complete asset though, but instead only a certain folder. This can be found by name. Is there a way to do this? I know there is AssetDatabse.ImportAsset(), but that can only import the complete package, i suppose.

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avatar image -_-_-_-_-_ · Jun 25, 2016 at 04:09 AM 0
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I think you need to decode the package some how... via script maybe...

avatar image Straafe · Apr 03, 2017 at 10:23 AM 0
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Also interested in the answer, did you ever find anything?

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