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Question by AAcat · Apr 14, 2019 at 07:29 PM · rotationrotateaxisrotate objectrotatearound

rotate object around another object 1:1

I'm trying to make a object rotate, however I want the pivot point to be at a different location then the default axis and since Unity doesn't let you relocate the axis, I made a parent whos axis is located at the pivot point i want, however the child object continues to rotate on it's own axis instead. What is the best way to make the child pivot on the parent's axis?

the code i used to make the parent pivot is the following (c#)

 void Update()
     {
         if (Input.GetAxis ("Vertical")>0){
             transform.Rotate(.0f,0.0f,1.0f,Space.Self);
         } else if (Input.GetAxis ("Vertical")<0){
             transform.Rotate(.0f,0.0f,-1.0f,Space.Self);
         }
     }
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avatar image xxmariofer · Apr 14, 2019 at 08:57 PM 0
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use the rotate arround method with that set up should work

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Answer by mchts · Apr 14, 2019 at 08:06 PM

What you need is rotatearound. Your rotate function should be sth. like:

 if (Input.GetAxis ("Vertical")>0){
      transform.RotateAround(Vector3.zero, Vector3.up, 1); 
 } 
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avatar image AAcat · Apr 14, 2019 at 08:26 PM 0
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thanks but that didn't work, the child is still rotating on its own axis

avatar image mchts AAcat · Apr 14, 2019 at 08:33 PM 0
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By doing RotateAround you already give a pivot to your object. So remove your parent pivot object. It's not necessary anymore.

avatar image AAcat mchts · Apr 14, 2019 at 08:44 PM 0
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yeah but now its just pivoting off its own axis, which i cant change its location (the center of the object) I want the object to pivot on the edge of itself

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