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               Question by 
               MaoFerrero · Apr 13, 2014 at 11:17 PM · 
                animationanimation controlleranimation script  
              
 
              Animation layer naming convention between enemies and player
At the moment I'm using the same name for layers between player and enemy. For instance:
 Player
  - Base Layer
  - Fighting Layer
 Enemy:
  - Base Layer
  - Fighting Layer
 
               Is it ok?? or should I rename to something like this
 Player
  - Player Base Layer
  - Player Fighting Layer
 Enemy:
  - Enemy Base Layer
  - Enemy Fighting Layer
 
               I wonder this because I'm using the same hash for states of two different gameobjects (Animator.StringToHash("Fighting Layer.Attack")) StringToHas converts just a string to int, am I right? it doesn't look up for an existing layer/state and returns its int value?
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