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How to make a scan pulse shader
I want to make a pulse effect for the camera that travels across the surface (similar to an echolocation effect). From what I've saw, there was no clear answer on what I should do. It expects me to already know about shaders and how they work (which I don't). How should I approach this?
can you describe in more detail how exactly your final fx should look like? $$anonymous$$aybe add some image would be helpful :)
Answer by Monstertobbe · Feb 16, 2019 at 05:25 PM
did you find a solution? in the same seat as you currently @AyeEmTeeBee131
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