Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Dazdingon · May 07, 2014 at 02:56 PM · editoreditorwindowserializedproperty

Assign value to SerializedProperty in EditorWindow

I need to assign a property, in EditorWindow, obtained using SerializedProperty.

SerializedObject(myScript).FindProperty("myClass.myFloat").floatValue = 9.8;

Debug.Log(SerializedObject(myScript).FindProperty("myClass.myFloat").floatValue);

It works when I assign a value in PropertyDrawer.

It does not work when I assign a value in EditorWindow.

So is there a way for me to apply the change I have made to the SerializedProperty, or stop it from being reset ?

alternatively : I would like to get my custom class from a SerializedProperty and change it there. How would I do so ?

eg.

var whatIHave : SerializedProperty; var whatINeed : MyCustomClass;

whatINeed = whatIHave as MyCustomClass;

whatINeed.myFloat = 9.8;

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
9
Best Answer

Answer by Dazdingon · May 08, 2014 at 09:55 AM

Solved it!

All I had to do was call ApplyModifiedProperties() on the SerializedObject I was changing.

PropertyDrawer does this automatically, EditorWindow does not.

Note : Same applies for EditorGUI.PropertyField() outside of a PropertyDrawer.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Siro360 · Jul 20, 2020 at 06:45 PM 0
Share

I also had to call Update() after Apply$$anonymous$$odifiedProperties() for it to work for me.

avatar image Bunny83 Siro360 · Jul 20, 2020 at 10:35 PM 0
Share

Note really. You should call Update before you read and modify your properties and finish with Apply$$anonymous$$odifiedProperties. That's the normal procedure. It's explained in the docs, though as usual not that clearly ^^. The examples might also be misleading because creating a SerializedObject will automatically call Update. Also the default behaviour of OnInspectorGUI will also call Update automatically.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

23 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Triggering updates in a custom EditorWindow 0 Answers

Editor: Drawing outside the own window 0 Answers

Multiple editor windows combined 0 Answers

Reflection on class variable values null on editor startup 0 Answers

Editor Color Picker issues 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges