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Question by Rembo4Fight · May 06, 2018 at 05:06 AM · scripting probleminputtimerenablegetkeydown

How to enable input when it is pressed?

Hello, I'm making the system where is when the player is pressing R button it starts the process and I need to make it sure that the player is not holding it for too long.

Is there any way or command to make it easy and right?

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Answer by tormentoarmagedoom · May 06, 2018 at 09:32 PM

What you mean for too long?

you have Input.GetKey() and Input.GetKeyDown().

Check the pages :D

Bye!

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avatar image Rembo4Fight · May 06, 2018 at 09:40 PM 0
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I need to disable this input Like(input.getkeydown == keycode.R) how can i achieve this?

avatar image tormentoarmagedoom Rembo4Fight · May 07, 2018 at 07:53 AM 0
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then just create a timer, and use a a if sentence to check if the time passed from started pressing the key is not too high. and a if with Input.Get$$anonymous$$eyUp() to reset the timer something like this.

 float timer = 0;

 if (Input....)
 {
    if (timer<2)
     {
     Do things;
     timer+=time.deltatime;
     }
 }
 
 if (Input.Get$$anonymous$$EyUp....)
 {
 timer=0;
 }


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