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Question by Ebil · Apr 07, 2012 at 09:38 PM · networkingmultiplayernetworkserverclient

Seperate server - client

Hey everyone,

Im going to make a Multiplayer game and read the network tutorials here:http://unity3d.com/support/documentation/Components/Network%20Reference%20Guide.html

But I think theres not described how to create a seperate server, so not that a client is the server and client at the same time, but a central server where all clients have to connect to and synchronizes the states. I think I need a seperated program for that or how that is going to be?

Hope someone can help me, thanks :)

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avatar image ExTheSea · Apr 08, 2012 at 08:33 PM 0
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http://unity3d.com/support/documentation/ScriptReference/$$anonymous$$asterServer-dedicatedServer.html

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Answer by CC Inc · Apr 08, 2012 at 12:20 AM

To do that, you will need to use a third party solution, such as Electroserver, Photon, or SmartFoxServer.

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Answer by ExTheSea · Apr 08, 2012 at 10:48 PM

i hope these two links help you.

http://unity3d.com/support/documentation/ScriptReference/MasterServer-dedicatedServer.html

http://answers.unity3d.com/questions/16882/standalonededicated-console-server.html

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