UI not working properly in webgl build (new input system)
It works fine in the editor, both in and out of fullscreen, it works in windows builds, it works in webGL builds IN FULLSCREEN but using any UI, sliders first of all, while not fullscreen is impossible. The click areas are messed up for buttons as well, but I made this empty scene with a slider to try and make it as simple as possible to find a solution. It's a stock screen space- camera canvas, with a regular slider right in the middle, I'm using the new input system and I tried switching the Eventsystem's input to my own, but while it works just as fine in other versions, the result is still the same. There is nothing blocking the raycast area. I'm losing my mind over this
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