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Question by KnightRiderGuy · Dec 18, 2015 at 01:24 PM · c#uigameobjectsliderdonotdestroy

Why Does Prefab Loose UI elements on Scene Change

![Screen capture of Inspector][1]

I have a do not destroy on the game object that has these child objects but when I return to my main scene some of them are missing like the UI slider. How do I fix that? [1]: /storage/temp/60244-screen-shot-2015-12-17-at-90150-pm.png

screen-shot-2015-12-17-at-90150-pm.png (44.0 kB)
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avatar image hexagonius · Dec 19, 2015 at 06:16 AM 0
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can you show the prefab? Looks to me as if init has references to another gameobject since it itself does not have children. if that's the case you can have different settings in different scenes. You need EVERYTHING in one prefab.

avatar image KnightRiderGuy hexagonius · Dec 19, 2015 at 12:36 PM 0
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Thanks @hexagonius, here is a screen capture of the prefab in my assets folder/prefabs and it's position in my Hierarchy and inspector. As you can see even though I tried to make the UI slider a prefab also which is a child of my main canvas panel it still loses it on scene changes.

Screen capture of Hierarchy, Inspector & Assets folder with Prefab

screen-shot-2015-12-19-at-63048-am.png (121.2 kB)

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