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Question by Breck1 · Apr 17, 2018 at 08:10 AM · playerobjectgrab

I'm trying to create an object I can pick up and move in a 2D platformer.

I am trying to create a pickup that I can move and place somewhere else on the map on my 2D platformer.

     public float ThrowForce;
     public Transform HoldPoint;
     public LayerMask NotGrabbed;
     public float DistanceToGrabFrom = 1f;
 
     private bool _grabbed = false;
     public RaycastHit2D Hit;

     void Update () {
 
         if (Input.GetKeyDown(KeyCode.E))
         {
             if (!_grabbed)
             {
                 Physics2D.queriesStartInColliders = false;
                 Hit = Physics2D.Raycast(transform.position, Vector2.right * transform.localScale.x);
                 if (Hit.collider != null && Hit.collider.tag == "Grabbable")
                 {
                     _grabbed = true;
                     
                 }
             }
             else //if (!Physics2D.OverlapPoint(HoldPoint.position))
             {
                 _grabbed = false;
                 if (Hit.collider.gameObject.GetComponent<Rigidbody2D>() != null)
                 {
                     Hit.collider.gameObject.GetComponent<Rigidbody2D>().velocity = new Vector2(transform.localScale.x, DistanceToGrabFrom) * ThrowForce;
                 }
             }
         }
         if (_grabbed)
         {
             
         }

This is my code, And it grabs the pickup, what it doesn't do is manipulate it, the pickup stays at the position where I grabbed it, then I can throw it, but from its starting position, regardless of where I am on the map. Don't really understand how I manipulate it. All I want to do is to be able to move it from point A to point B

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