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Question by ParthDave · Jul 09, 2016 at 02:35 PM · instantiategameobjectstagsclones

How to compare the positions of two or more instantiated gameobjects (clones) with different tags?

I tried the following function. But, its not working.

void GameLogic() { GameObject one = GameObject.FindGameObjectWithTag("One"); GameObject two = GameObject.FindGameObjectWithTag("Two");

     if (one.transform.position.x == two.transform.position.x)
     {
         Debug.Log("inline");
     }  
 }

Here, gameobjects are clones of the original.

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Answer by rohitkvasanth · Feb 07, 2019 at 06:55 AM

create tags "one","two" set the tags dynamically using script when instantiating. use your function top find them.

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