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Question by TheEmeraldRuby · Apr 29, 2018 at 07:43 PM · audiorandomaudiosource

What is the most efficient way to play random audio tracks?

Hello, everyone. I am asking for the most efficient way (as in the least amount of code) to pick between 5 different audio tracks and play the selected one. Because the only ways I can think of doing so are way too long. Thanks for your help!

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Answer by SharkoFR · Apr 29, 2018 at 07:56 PM

Hi! this is the best way:

using System.Collections; using System.Collections.Generic; using UnityEngine; public class tuto : MonoBehaviour { public AudioSource AS; public AudioClip[] tracks; public void yourVoid() { AS.clip = tracks[Random.Range(0, tracks.Length)]; AS.Play(); } }

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avatar image SharkoFR · Apr 29, 2018 at 08:01 PM 0
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 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class tuto : $$anonymous$$onoBehaviour {
 
     public AudioSource AS;
     public AudioClip[] tracks;
 
     public void yourVoid()
     {
         AS.clip = tracks[Random.Range(0, tracks.Length)];
         AS.Play();
     }
 
 }
 

this is the code

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