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AddForce/ForceMode.Impulse
Hey Unity Answers Users...
I'm here today with a script and a problem. I need to find a way to add force to a projectile fired at another object. I need it to be in a curve fashion (Catapult Effect).
Here is my script: #pragma strict
var sProjSpd : int;
var sProjDir : Vector3;
var targetP : GameObject;
function OnEnable()
{
 targetP = GameObject.FindGameObjectWithTag("targetP");
 sProjDir = Vector3.Normalize(this.transform.position);
}
function Update()
{ 
 if(Input.GetKeyDown("space"))
 {
     transform.position = Vector3.MoveTowards(this.transform.position, targetP.transform.position, sProjSpd*Time.deltaTime);
 }
}
Any help would be great. I have dabbled in putting addforce and forcemode.impulse but they seem not to work.
Regards, Trent
Answer by Statement · Mar 23, 2012 at 04:11 PM
To use rigidbody.AddForce successfully you must have a non-kinematic rigid body on the object and have no other scripts change the positional properties of the object. Multiply the direction with the impulse strength.
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              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                