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Question by SonicDirewolf · Nov 03, 2017 at 01:34 PM · audioaudioclip

Adding multiple audio clips to a single game object

I have a gameobject that jumps and shoot. I have two audio clips for the same and I want to play them whenever the specific action is performed. Can I do this on the same script attached to the gameobject. If yes, then how? Or do I have to create an empty gameobject and call my audio clips from there? Thank You!

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avatar image Cherno · Nov 03, 2017 at 01:41 PM 1
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You can add multiple AudioSource components to the same GameObject. $$anonymous$$eep references to them in one of your scripts and play them as needed. In the long run, I suggest writing an Audio $$anonymous$$anager of some sort.

avatar image Dragate · Nov 03, 2017 at 01:42 PM 1
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https://answers.unity.com/questions/175995/can-i-play-multiple-audiosources-from-one-gameobje.html

avatar image SonicDirewolf · Nov 03, 2017 at 03:00 PM 0
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Thank You!

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