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Question by mikhailovic · Jul 20, 2014 at 01:27 PM · audioloopfootsteps

How can i make my audio loop faster/slower?

Hey guys i have a footstep sound that i continually loop when when pressing W. The problem though is that it takes about 2 seconds before it starts playing again and sounds really weird and ugly. Do you know how i can set like the time between loops so that my footsteps starts instantly after it fnished? thanks!

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avatar image gjf · Jul 20, 2014 at 02:22 PM 0
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how about shortening the sound sample?

you could try this too

avatar image ajkolenc · Jul 20, 2014 at 11:29 PM 0
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You can make your own timer that calls AudioSource.PlayOneShot after a certain time, and that should avoid any problems with the clip cutting off. Example:

 AudioClip footstep;
 float repeatTime = 1.2f;
 float timer = 0f;
 
 void Update(){
     if (Input.Get$$anonymous$$ey($$anonymous$$eyCode.W)){
         timer += Time.deltaTime;
         if (timer >= repeatTime){
             audio.PlayOneShot(footstep);
             timer = 0;
         }
     }
 }


avatar image 0tacun · Jul 21, 2014 at 12:23 AM 0
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Or you could use an animation event in your animation clip to let the sound play at the key frame when the foot touches the ground.

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