- Home /
 
               Question by 
               csgeorge · Apr 15, 2018 at 07:50 PM · 
                2drigidbody2d2d collision2d physics  
              
 
              2d Object Increases in Speed with Each Collision
I'm trying to make a 2d Breakout-style game. I have a ball with a rigidbody 2d and a physics material 2d attached. The problem is that the ball increases in speed after each collision with the paddle or brick.
Why does this happen? How do I get the ball to bounce at a single, consistent speed?
Images of the ball's properties are attached for reference.


 
                 
                capture1.png 
                (6.0 kB) 
               
 
                
                 
                capture.png 
                (46.3 kB) 
               
 
              
               Comment
              
 
               
              Your answer
 
 
             Follow this Question
Related Questions
Unity 4.5.2p2 SliderJoint2D broken or different? 1 Answer
Why Does Object Keep Getting Faster? 1 Answer
Rigidbody2D x velocity not moving unless placed in FixedUpdate 1 Answer
AddForce() on RigidBody2D does not work when called in certain circumstances 1 Answer
Set player and enemy RigidBodies so that neither can push the other 2 Answers
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                