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How does Oculus Quest Height Work?
Hey, I use unitys XR plugin to make a VR game. I made the whole game using an oculus quest with the link feature. It went good and I'm now done. I now wanted to port it to the quest. But when i booted it up my camera was at the floor. I have tried so much but cant get it to work like i want. On oculus link/rift it works like a dream and on the quest its either too low or too high.
For example if i place the XRrig at (0,0,0) and by code tell it to go to (0,0,4f,0) its suddenly what in the editor is (0,5,0) while on the rift its a perfect (0,0.4f,0).
Recentering doesnt help and i've tried both Device tracking an floor(which im currently using)
So i want to ask how can i fix it, or if somebody just could explain how height works on quest!?
Thanks in advance!
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