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Question by The-Little-Guy · Mar 28, 2014 at 11:42 PM · rigidbody2djumpaddforce

Character doesn't fall back down when jumping

I am trying to get my character to jump, but when the character jumps, it moves up about 50px above the ground, and doesn't come back down, and I cannot figure out why this is happening. Here is the code that I am using on the character

 using UnityEngine;
 using System.Collections;

 public class Player : MonoBehaviour {

     public float jumpForce    = 100f;
     public float groundRadius = 0.2f;
     public Transform groundCheck;
     public LayerMask whatIsGround;

     protected bool jump       = false;
     public bool grounded      = false;

     void Update(){
         if(Input.GetButtonDown("Jump") && this.grounded){
             this.jump = true;
         }
     }

     void FixedUpdate(){
         this.grounded = Physics2D.OverlapCircle(this.groundCheck.position, this.groundRadius, this.whatIsGround);
         if(this.jump){
             rigidbody2D.AddForce(new Vector2(0f, this.jumpForce));
             this.jump = false;
         }
     }
 }

Here is the character's settings:

Character Settings

game_settings.jpg (110.8 kB)
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avatar image getyour411 · Mar 29, 2014 at 12:25 AM 0
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Do you have anything set in the Inspector for the Layer$$anonymous$$ask whatIsGround variable dropdown?

avatar image The-Little-Guy · Mar 29, 2014 at 03:22 AM 0
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Yes, I have an a layer named ground which is the ground.

avatar image uanmanarmy · Mar 29, 2014 at 09:37 AM 0
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Do you have a rigidbody2D attached to your player?

avatar image koray1396 · Mar 29, 2014 at 10:20 AM 0
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I assume you do not get errors. Can you please check is$$anonymous$$inematic, gravity and mass values of the rigidbody? I can not think of anything else.

avatar image The-Little-Guy · Mar 29, 2014 at 01:21 PM 0
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@koray1396 I just checked "is$$anonymous$$enematic" and I wasn't even able to jump.

I have updated the question with an image of my characters settings.

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